Junior Competition Climbing Association

Bouldering Onsite

Bouldering Onsite


Bouldering Onsite Format: 

During an onsite competition the climbers will not get to watch anyone else attempt the boulders they are trying. The climbers start off in iso. Iso is an area where they can warm up for the routes they are going to compete on, but not see them. Climbers will not have a preview time to see the bouldering problems. There will be a total of three boulders.  Once the climbing time starts the first climber in the running order will be called out.  There is a universal clock for all of the climbers. The rotation for the clock is 4 minutes of climbing time or rest time followed by a 1 minute transition time. The climbers will spend one rest session sitting in front of their climb facing away from it before they attempt the climb.  After the transition they will have four minutes to attempt the climb then they will have one minute to transition to the next climb.  This will repeat two more times.

Bouldering Onsite Rules:

1. All competitors must be watched and scored by an official JCCA judge. 

2. To start a route the climber must establish control on the start hold or holds, if there are two, marked by the start tag or the start tag and a tape V on the second start hold. Control of the start hold(s) is defined by having both hands on the start of the route and having both feet off the ground. The climber is not permitted to jump off the ground in an attempt to start.

3.A handhold shall be considered “controlled’ when a competitor has made use of the handhold either while in, or to achieve, a stable or controlled position that in general will be evidenced by: a) Holding a handhold for two (2) seconds or more; or b) Controlling the momentum of a climbing movement

4. In order to complete a boulder, the climber must show control of the finish hold with both hands. The finishing hold will be marked by a tag under the hold. 

5. While a climber is on the wall it is not permitted to yell out the beta. Beta is any information that will help a climber proceed further up the wall. 

6. Climbers have as many attempts as they want during their 4 minute time period. Attempts will be used as tie breakers. 

7. Climbers may not watch other climbers while they are waiting for their turn to climb.